Loot Boxes and Game Monetization

Setting Spending Controls on Game Accounts

A practical guide to limiting purchases on phones, consoles and game accounts: approval requirements, monthly caps, saved payment methods and regular reviews.

On this page
  1. Why set limits at all
  2. Think in layers
  3. Start with the payment method
  4. Device-level controls
  5. Game-level controls
  6. Build routines
  7. Controls for families
  8. Limits of controls
  9. Self-set barriers for adults

Why set limits at all

Games that sell random rewards are built so that, over many purchases, the seller benefits, and nothing about timing or technique changes this. Spending can climb quickly because each purchase is small and easy. A limit set in advance does not depend on willpower in the moment, which is why it is one of the most practical safeguards. Only spend what you can comfortably afford to lose, and treat game purchases as entertainment with a cost.

Think in layers

Spending can be controlled at several levels, and no single control is perfect. Combining a few is more reliable.

  1. The payment method. What can actually be charged?
  2. The device. What does the phone, tablet or console allow?
  3. The game account. What settings does the game itself offer?
  4. Your habits. What routines keep you aware of what you spend?

The exact menu names differ by device and change with updates, so use the descriptions below as a guide to what to look for in your settings or help pages.

Start with the payment method

The simplest control is to limit what can be charged.

  • Remove saved cards from devices and accounts where you tend to buy on impulse. Having to type details each time adds a pause.
  • Use a separate, limited funding source for entertainment, such as a prepaid balance or a card with a low limit. This works like the idea of separate accounts for entertainment money and essential money.
  • Be thoughtful with gift cards. A balance on a card feels free to spend, but it is still money. The topic of prepaid cards is worth discussing in families.

Device-level controls

Phones, tablets and consoles typically offer several useful settings, though the names vary:

  • Require authentication for every purchase. A password, fingerprint or face check for each purchase prevents accidental taps, and stops a child from buying with a parent’s device unlocked.
  • Purchase approval for children. Family settings often let a parent receive a request and approve or decline it.
  • Restrict in-app purchases entirely. A child’s device can usually be set to block them.
  • Spending caps. Some consoles and stores let a parent set a monthly limit for a child account. Not every platform offers this, so check.
  • Purchase notifications and receipts. Turn on emails or alerts, so each purchase is visible straight away.

Set up a child’s account as a child’s account, with the correct age. Giving the wrong birth date can disable the protections designed for that age.

Game-level controls

Some games have their own options, such as daily purchase limits, a spending history page, or the ability to turn off certain offers. These are worth looking for, but they depend on the developer, and they might be hard to find. Don’t rely only on them.

Look for the spending history. Many games and stores keep a list of purchases, and checking it monthly helps. Methods for spending tracking need not be complicated.

Build routines

Technology helps, but routines matter too.

  • Set a monthly game budget and write it down. An entertainment budget with a firm top is easier to follow than a vague intention.
  • Use a waiting rule. For anything you did not plan to buy, wait a day. This is a common impulse spending safeguard.
  • Review statements. Check your card or bank statement each month for small, repeated charges.
  • Notice triggers. Stress, boredom or frustration after a loss can lead to purchases. Naming the trigger makes it easier to break the pattern.

Controls for families

For children, controls work best alongside conversation. Agree on household rules for devices and money before an issue arises. Explaining why random rewards are designed the way they are, and how the odds work, tends to be more effective than a flat ban. Topics such as children and games and teen conversations give ideas for approaching this without blame.

Limits of controls

No setting is foolproof. A determined person can sometimes find a way around a limit, and a child may know a parent’s password. Some controls are optional and can be switched off. Tools also differ across countries and platforms. A control is a speed bump, not a guarantee, and it is best treated as one part of a wider approach.

Self-set barriers for adults

Adults can use similar tools on themselves. Some people ask a trusted person to hold the account password, remove the app from their device, or use blocking software to restrict certain sites and apps. If you have a problem controlling spending, those barriers are a first step, not a full solution.

If spending is causing worry, secrecy, or debt, a national problem-gambling helpline or local health service can offer support without judgment.

The complete guide to loot boxes and game monetization

Loot Boxes Explained
Read the guide

Keep exploring

Guides from other topics

All topics →